GameDesktop
Pokémon Duel
Strategic card-battle engine

THE CHALLENGE
Developing a balanced game engine with automated logic requires careful object-oriented design and efficient data structures for real-time state updates.
THE SOLUTION
What We Built
We built a custom battle engine in Java utilizing polymorphism and design patterns to handle diverse card behaviors and turn-based logic.
JavaSwingOOPData StructuresGame Logic
RESULTS
Key Results
BalancedGameplay
100+Card types
RobustState machine
ExtensibleDesign
Ready to Build Something
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